![]() ![]() The present study revealed that VR had a significant and positive influence on the participants’ overall creative design process furthermore, it had positive and substantial influences on the design and planning, testing and modification, and thinking and sharing stages. ![]() The ANCOVA results revealed a Wilk's lambda of 0.67, P of <0.001, and eta squared of 0.33 these results indicate a large effect size (Cohen, 1988) and that the experiment (i.e., application of VR in teaching) produced differences between the two groups of students with respect to VR and creative process performance Creative process performance served as independent variable, ANCOVA was used analyzed to examine differences caused by VR's educational applications. H1: VR had a significant influence on the creative design process. The six classes were randomly assigned into an experimental group and Influence of VR on creative process performance In addition, one of the authors was a teacher in that school. Academic achievements of those participants were intermediate. The study population included 180 seventh-grade students (aged 13–14 years) from a public community junior high school in Taipei City: 91 boys and 89 girls from six classes. Furthermore, VR allows users to experience multiple designs multiple times (Fleury et al., 2021 Gonçalves & Participantsįor effective experimental teaching and convenience (Palinkas et al, 2015), a purposeful sampling method was used in this research. VR also encourages repetitive learning, stimulates creative thinking, and enhances creative confidence. VR scenarios and 3D functions can enhance users’ perceptions of spatial relationships (Fröhlich et al., 2018) and problem scenarios (Toumi et al., 2021). Creative problem-solving and critical thinking are key competencies Design creativity: creative performance and VR applicationsĬreativity is the ability to produce novel and useful ideas and products (Amabile, 1997 Ramos et al., 2018 Sternberg, 1999). The fostering of creativity and its application in innovative designs represents a key channel for the promotion of innovation in industry (National Bureau of Economic Research, 2019 The White House, 2019). In this globalized, digitized, and knowledge-oriented age of creative economies, innovation performance is a key indicator of a country or industry's competitiveness (European Commission, 2019 The White House, 2019, 2021). Section snippets Research background and motivations ![]() The experimental group significantly outperformed the control group in empathy. The main conclusions are as follows: VR has a significant and positive influence on the creative design process (particularly the design and planning, testing and modification, and thinking and sharing stages), but it did not influence the data collection stage VR has moderate effects on the functional integrity, technical requirements, sophistication and esthetics, and originality and novelty of creative design outcomes and VR users have comprehensive design thinking processes that transition smoothly from empathy to problem definition, creative ideation, prototyping, and testing and verification. For interior design lesson activities, the experimental and control groups were taught using VR applications and multimedia lectures, respectively, after which their creative design performance and design thinking processes were assessed and compared. In this pretest−posttest experiment, nonequivalent groups of 180 seventh-grade students from a junior high school in Taipei were enrolled as research participants. This study explores the influences of virtual reality (VR) on creative design performance and design thinking processes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |